Dec 09 2008
VenusG’s Adventures in Wonderland III
With my dear monkey EhSteve following loyally behind, I head off to adventure on this new island.

A million tents - another free MMO flag. Now, although these tents look unassuming, they can be quite cozy inside. Take, for instance, this random adventurer’s home. See? Not so bad.

Anyway, amidst all these tents, we take to notice something new: jellies. Or are they slimes? Well, here they’re called “monsters.” There’s a pineapple monster and a grape monster nearby. Coming in contact with one of these monsters initiates combat, whether you want it to or not.

EhSteve and I both have the same selection wheels, which allows us to fight, use skills, run away, capture monsters, defend ourselves, use items, or “auto” use our abilities/skills to fight. Thank goodness for the last one; it’s an RPGer’s godsend. The fight goes by quickly, and as I move around, I see what looks like a village to the south. Villages mean quests, so we walk on in.

Umm, there is a town somewhere in all of this. The Witch Doctor allows us to rest for free and to “save our record,” which assumedly means setting our home point to this location. Well, over to the left, I find someone with a darling little Shiba Inu (by the way, I love those dogs, and yes, that’s my dog in Nintendogs.)

Lina’s lost her second Shiba Inu, and mentions that he’s gotten hungry most likely and is looking for food in the village. Alright, I’m on the case! I find it in a pig pen, eating slop. What a chubby little dog! I send him back and go see what Lina has to say.

And the reward? Two coconuts. Alrighty, well, what else is - oh, hey. I’m level 2, and didn’t even notice. I guess I better look into what levelling entails!

On the item screen, we can see that I have three points to spend on stats. Before I spend those points though, let’s look at skills.

Each element has its own skill tree. Unlike a Blizzard-based talent tree, in Wonderland, you don’t “pick” any of your skills. Instead, you automatically learn skills as you have their base required statistics: for instance, you can see that I’ve highlighted the first tree’s last skill, which requires a base amount of strength and agility. Essentially, the three trees break down into fighter, caster, and buffer.
Since my character’s a tomboy, I decide to focus on getting that fighting line complete, so I’ll be putting most of my points into strength. I’ll also be putting some points into wisdom to help along the buff line. I will mention, again, that this is basically a blind play: I don’t know if I’ll be able to reach epic levels in which all stats and skills are achievable, so I’ll assume they’re not.
Stats assigned, there are more quests to complete!










